Steam Community Screenshot Donaldtrumppleasesaveme

Elena Vance
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steam community screenshot donaldtrumppleasesaveme

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2.

The major changes include: - Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes - Fixed a bug where certain custom maps would not load assets correctly on Linux - Fixed some crashes relating to singleplayer TF2 SDK mods - Fixed a memory leak on long running servers related to dynamic models - Fixed client crash related to invalid D3D texture flag - Fixed hearing teleporter spin sound when carried (community fix from Brandon Little) - Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little) - Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget) - Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget) - Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2) - Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30) - Fixed network state changes for player condition vars (community fix from ficool2) - Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat) - Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle) - Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2) - Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish) - Fixed Dragon's Fury fireballs having incorrect projectile path (community fix from wget) - Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish) - Fixed cloak and rage meters being mispredicted (community fix from ficool2) - Fixed prediction issues with Spy watches and cloak (community fix from ficool2) - Fixed Casual doors player list sometimes using wrong size (community fix from nemmy) - Fixed missing alpha mask for generator_01 (community fix from BreavyTF2) - Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29) - Fixed Botkiller team color bugs (community fix from DiskIntegrity) - Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume - Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode - Updated the Festivizer model for The Overdose to fix a problem with the LODs - Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin - Updated/Added some tournament medals - Updated The Bare Necessities to fix not moving correctly while taunting - Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses - Updated alpha channel for Hydro water texture to remove inconsistencies - Updated the Case of the Blues - Updated rigging to fix intense stretching during taunt poses - Updated materials to look less flat - Updated rigging to fix intense stretching during taunt poses - Updated the taunt prop for Taunt: Heartbreaker - Updated the materials to add ambient occlusion - Updated the phong and rim lighting to show albedo tint - Updated the materials to add more depth - Updated the model to fix missing faces - Updated the model to fix stretching on lower LODs - Updated the materials to add ambient occlusion - Updated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy) - Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1 - Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy) - Updated koth_demolition - Updated map lighting to make it more like a sunset, as well as giving it a more golden color - Replaced the models used for the capture point lights with a different one which has better collision and illumination - Reworked the capture point platform to give it a stronger design - Reworked all the catwalks to give them a more stylized look - Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look - Reverted a previous change to the capture point team change steam whistle - Removed all ambient_generics near the furnaces and fire pipe - Reworked the soundscapes to make them more efficient and work properly - Reworked the control room of the crane to give it a better design - Reworked some ropes from the crane to give them a better look - Fixed some props fading out incorrectly - Fixed ships in the 3d skybox casting shadows - Fixed cubemaps missing on parts of the map - Fixed reflective surfaces not having a cubemap attached to them - Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe) - Improved water cubemaps - Restructured the spawn platform so players spawn looking at the shortcut, and don't need to pull a U-turn to exit spawn (thanks Lizard of Oz) - Improved the visuals on the spawn platform to fit the previous change - Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo) - Updated map lighting to make it more like a sunset, as well as giving it a more golden color

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